AI Insights · Timothy · March 2022
Top 5 Basketball Games in Ireland Q1 2022: App Performance Insights
Explore the performance trends of the top five basketball game apps in Ireland during Q1 2022, including downloads, revenue, and active user metrics.
During the first quarter of 2022, the top five basketball game applications in Ireland showed varied performance trends across downloads, revenue, and active users. Here’s a comprehensive look at how these apps fared according to Sensor Tower data.
NBA SuperCard Basketball Game from 2K saw fluctuating weekly revenue, peaking at around $653 in mid-January before dropping to approximately $83 in mid-March. Weekly downloads remained relatively low, with a peak of 44 in late December and a slight dip to 15 by mid-March. Active users also showed a gradual decline from 104 to 57 over the quarter.
NBA 2K Mobile Basketball Game, another title from 2K, experienced a notable increase in weekly revenue, reaching about $400 by the end of March. Downloads showed a peak of 782 in late December and remained fairly consistent, with a slight dip to 317 in mid-March. Active users started at 1.5K and remained steady around 1K throughout the quarter.
NBA LIVE Mobile Basketball by Electronic Arts displayed a consistent pattern in both downloads and active users. Weekly revenue peaked at $249 in early January and remained stable around $109 towards the end of March. Downloads hovered between 535 and 242, while active users started at 6.2K, dipping to 4K by the end of the quarter.
Basketball Arena - Sports Game from MASOMO LIMITED showed steady weekly revenue, peaking at $172 in mid-January and stabilizing around $137 by the end of March. Downloads were consistent, peaking at 842 in late December and averaging around 424 in the final week of March. Active users started at 2.8K and saw a slight decline to 1.9K throughout the quarter.
Basketball Stars™: Multiplayer by Miniclip.com had a peak in weekly revenue of $233 in early January, stabilizing around $150 by the end of March. Downloads ranged from a high of 736 in late December to around 494 in late March. Active users started at 2.4K and maintained stability around 2.1K throughout the quarter.
These insights underline the dynamic nature of the app market, with each game showing unique trends in downloads, revenue, and user engagement. For more detailed insights and data, visit Sensor Tower.